12 April 2011

Assignment #10



REMINDERS: 
Contact me anytime for an update on your grade.


TODAY'S TOPIC :
Environments for Your Clothed Figure 


Homework #10
Continue with your line drawing from last week by putting your characters into a convincing, non-fantastic man-made environment that fits both thematically and perceptively.
Use the methods discussed in class to ensure that all elements stay in proportion and in perspective with each other. Be sure the horizon coincides with that used to draw your characters. 
Remember that receding planes should appear shorter than those that face you, much shorter close to VP.
Make your environment realistic, interesting, and detailed. Observe the finer points of doors, windows, furniture - whatever you choose to include in our piece. If you are unsure of the exactly design of an object feel free to gain reference and use it, however it is not permitted to copy/trace an environment.

INCLUDE A FLOOR, CEILING OR WALL THAT'S TILED IN SQUARE TILES, so that I can see you know how to use a DVP, or measuring points.
Try to have a foreground and middle ground and background to your scene. Consider introducing elements that overlap your fighting characters to involve them more in their environment. Include organic and geometric shapes, which will add variety and hopefully avoid the 'perspective drawing' look. Use more than one form of perspective (one - and two-point for example). This will make your environment appear less deliberate.
Your drawing should be neat, clean and accurate. Your default line for edges should be a single line--not a hairy, back-and-forth one; though you may add weight to contour lines, which I don't feel harms the realism. Straight edges should be straight. Ensure that this drawing is as professional and precise as you are capable of producing. 

JH

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