Wave Fight, by Craig Mullins
Hi, y'all:
A day later than I promised (sorry), here's the assignment as originally written by Stephen Player:
Continue with your line drawing from last week by putting your characters into a convincing environment that fits both thematically and perceptively.
Use the methods discussed in class to ensure that all elements stay in proportion and in perspective with each other. Be sure the horizon coincides with that used to draw your characters.
Remember than receding planes should appear shorter than those that face you.
Make your environment realistic, interesting, and detailed. Observe the finer points of doors, windows, furniture - whatever you choose to include in our piece. If you are unsure of the exactly design of an object feel free to gain reference and use it, however it is not permitted to copy/trace an environment exactly.
Consider introducing elements that overlap your fighting characters to involve them more in their environment. Include organic and geometric shapes, which will add variety and hopefully avoid the 'perspective drawing' look. Use more than one form or perspective (one point & two point for example). This will make your environment appear less deliberate.
Your drawing should be neat, clean and accurate. A single line should indicate edges; straight edges should be straight and organic shapes clear and effective. Ensure that this drawing is as professional and precise as you are capable of producing.
09 April 2008
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1 comment:
the mullins illo is awesome.
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